A short tutorial to help people use my detailed track pieces.

First start by locating the points on the scenery tab. These can be found in the "track" region
Click to add the point, then move and rotate to the required position
Now locate the matching track on the track tab. These can be found in the "custom" region. There are two types of track, there is flat track for normal use and there is crown track for use when making junctions (more on that later). There is nothing to stop you using the crown track all the time, however, the flat track just looks better in my opinion. There are four lengths of track.
  • The 16m version is for long straights and is to save polys and to help keep up your frame rate.
  • The 8m version is for where you need very gradual curves and is a compromise between poly count and smoothness.
  • The 4m version is for tighter curves
  • The one with out a number (it is actually 2m) is for tight curves
You may want to try different ones in certain situations, for example if you use the 16m one for a very short length it will look strange, so use a shorter section one.
Now add your track to the point, it is best to do this before adding the blades as they can sometimes vanish when you add the track.
Now we need to add the animated point blades. Locate these on the track tab. Note that you need to have the centre button on the top row selected to display the trackside objects. The blades are in the custom region.
The point blades need to be added on the short straight section of the point at the toe end. You will need to place them between these two points in order for them to align properly and for the signals to be able to detect the setting of the points. You may find it easier to rotate your view so you are looking straight down upon the point at this stage.
Select the move button on the track tab.
And by clicking and dragging on the direction arrows move the blades up and down the point until the rails are aligned properly. You may need to change your view back from overhead if you changed it before, as the move function does not seem to always work from directly overhead. When properly aligned the direction arrows will be red/green
You can rename the junction by selecting the "define name" button.
Click the junction name, and type in what you want to call the junction.
Your junction should now be re-named.
To change the default direction of your junction click on the "junction direction" button.
The arrows will change colours and the blades will move to the new position. Your junction will now appear in driver set to this position when you start.
To add another piece, go back to the scenery tab, add the new section and move and rotate to the approximate position. If you leave yourself a little room to move it will be easier.
Move the track to join it to the new piece.
And move the new section to where you want it. Make sure that the joining track forms a smooth transition so that your trains do not de-rail and travel across it smoothly
Add the rest of the track to complete the junction.
If you want a junction that cannot be made using the set pieces then use the crown track to make a spline junction as with the standard Auran track. Here I have removed the crossing from the junction.
And use the crown track to fill in the gaps. Of course, as the source files are available you could always make a custom piece yourself to fill the gap. Source files, and instructions, are available elsewhere on this web site.